Might and Magic Maps


Might and Magic for the NES is a game that requires a lot of mapping. These are the maps I made while originally playing the game. That's as opposed to maps that could have been polished after the fact. Consequently, a few are a bit rough and have details I later realized weren't meaningful. Examples include needlessly mapping which doors were mapped in Sorpigal (so many doors in the game are locked that noting them all would be ridiculous, and if you have a good thief or are at a high enough level, locked doors aren't much of a barrier), or marking the destinations of the "poof!" warps in Dragadune B3 (they're random).

At this point, the maps may not be complete, since I didn't need to map every single grid to beat the game. I also may have a few more partially finished maps I haven't yet scanned or uploaded.

In all cases, click for a larger version.


Towns

Sorpigal

This is my first map for the game, and I made a mistake on it (I believe I made the original grid too small, perhaps because I didn't know that they started counting at zero instead of one) and didn't want to start over, so it's much more messy and cluttered than the rest.

Algary

Dusk

Portsmith

Caves Under Towns

C Sorpigal

C Dusk

Varn Overworld

A1

B1

B2

B3

This seems to be the first map I've completely finished in which I used color to distinguish between land and water. I probably was too obsessive in making sure each square was one or the other. But I think the color is more clear than the various other notations I used.

C1

C2

C3

D1

D2

This is the first (I believe) map I scanned with my new laptop / scanner. It looks a little tinted purple, but that might just be the monitor.

Anyway, notice that there's one square at the top of the grid that doesn't allow access to D1. There was a square just north of it in D1 that doesn't allow travel south, but I neglected to draw it in the D1 map.

D3

E1

E2

Castles

Castle Dragadune

Castle White Wolf

Castle Alamar

Dungeons

North Barrier

White Wolf

Hawk's Eye

Raven B1

Raven B2

Korin Bluffs

I didn't always visit all the warps in one area in a row. So, by weird freaky chance, I visited some warps in just the right order for them to spell "NUTSO".

Quivering Forest B1

Note that above (6,6) on this map, there's a one-way passage that leads to an area with no way out (Short of using magic or something). A bug? Or an intentional trap? I think it's the former.

Quivering Forest B2

Enchanted Forest B1

Volcano

Dragadune B1

Dragadune B2

Dragadune B3

Not only are the destinations of all the "Poofs!" random, the tones are random, too. Each time you visit them, not just per dungeon visit.

Perilous Peak 1

Perilous Peak 2

Perilous Peak 3

Perilous Peak 4

Soul Maze


Notes
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