R-TYPES
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I cannot praise R-Types enough. It is without a doubt the best game I've played in years. It is also quite possibly the most difficult game I've finished, with the second half of R-Type's 7th stage being one of the hardest and best designed single moments in any game. After the thousands of deaths, finally delivering the fatal blast to the boss was truly exhilirating. R-Types sparked in me a tremendous interest in shooters, but nothing has beaten - or come close - to this game.
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Castlevania III
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Fights against fire-breathing serpents who emerge from the depths; escaping a sinking,
ancient temple; swinging from pendulum to pendulum over an abyss as bats swoop towards you
- THIS is the sort of excitement that fills Castlevania III's 17 stages, inexhaustible in
their creativity and challenges. My favorite platformer ever.
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Super Mario All Stars
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By the time I got Super Mario All Stars (when it was rereleased in the late '90s) I had
already finished the NES Mario games countless times. Was it worth it to buy this, then?
Absolutely! The Lost Levels, the original Japanese sequel to Super Mario Bros., was great
enough by itself to justify buying this collection. I thought the original Super Mario
Bros. was a fantastic and challenging game, but how would I have thought of it if it were
not my first game ever? The Lost Levels, played over ten years after it was made, also
proved how well the Mario series has aged, and how challenging they really can be. When I
recently played SMB and the Lost Levels, I was amazed by how fast they were, easily
the fastest sidescrollers I've played (faster than Ninja Gaiden, faster than Strider 2,
faster than Sonic). Super Mario Bros. 3 kept most of the action, added lots of twists,
bonuses, secrets, and was so overloaded with ideas it took over 100 stages to accommodate
them all.
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Vagrant Story
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Like all great games, Vagrant Story was made by people who were not afraid - certainly not
afraid of frustrating or overwhelming players. Nothing was simplified; nothing was held
back; nothing was compromised. Vagrant Story is certain to crush RPG players who use no
strategy beyond selecting "fight" in round after round. For those who can embrace the
challenge, Vagrant Story's complexity will be delicious. The weapon system is incredibly
complicated, and the combos allow skill, despite this being an RPG. Whether you favor the
weapons or the combos, you'll always be thinking. Also, Vagrant Story has the best
translation I've seen in a videogame, and an intriguing story (and completely unlike the
cliches usually seen in RPGs) that rewards careful attention and close analysis.
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Final Fantasy IV
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First played in 1991, it was obvious that Final Fantasy 4 was something special. This has
only grown more apparent over time, as few later good RPGs have remained completely
unaffected by FF4's influence. Perhaps not novel material, FF4's story was perfect as a
game story, with twists that broke the game out of the "level 1, level 2" formula of
older games, making the game unpredictable but still organized. While it contained some
typos that could grate on my nerves, the original U.S. translation is actually underrated,
containing many great lines, and Cecil's evolving personality still comes through strongly.
But FF4's greatest triumph was its active time battles, which added speed and excitement
to menu driven battles. But FF4 didn't merely introduce ATB; it perfected it with various
creative minor and boss battles and skills. About half of the boss battles in Chrono
Trigger are based on the CPU boss from FF4.
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GoldenEye 007
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There is so much to Goldeneye, and so much of it is so great. I especially admire the subtle brillance of the levels' designs. The game offers nearly limitless challenge: Three difficulty levels (which progressively add goals as well as more dangerous enemies); "Cheats", which both alter the experience of the game when used, and require speed and skill to earn; and multiple ways of playing with other people. This is the last super-popular game I've played which I felt deserved its popularity.
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R-TYPE DELTA
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R-Type III was disappointing; THIS was the R-Type sequel we were waiting for! R-Type Delta
has the meticulously crafted stages and streams of bullets that provide the thrills,
intensity and difficulty connoisseurs have come to expect from the series. You can choose
from 4 ships, which are actually different enough that strategies can change drastically
from ship to ship. Delta also has a "note" section for even more replay goals.
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Final Fantasy Tactics
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Most of Final Fantasy Tactics is random battles. Thank goodness, then, that FFT has the
variety, customization potential, and tactics needed to keep these battles fresh. My
favorite class was probably the ninja class. And my least favorite enemies were probably
those squid-headed characters that can control your mind.
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Mars Matrix
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Just read the review, will ya'?
Okay, okay, Mars Matrix is a fantastic shooter that packs the screen full of more bullets
than you can probably believe (the above static screen shots don't quite do it justice), and your ship's mosquito attack - which lets you absorb
bullets and spit them out - is creative and fun to use. I can play this game for score for
hours.
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MDK2
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MDK 2 was a learning experience for me. But that's just fine with me - if there's ever a
time when games have nothing more to teach me, I'll find a new art to admire. At first I
didn't like MDK 2's control scheme (it seemed like the characters had a propensity to crab
walk) but by the end of the game, I wouldn't have had it any other way. This game has a
perfect camera system - always behind your back, and you're always in control. The game is
so difficult that without its control scheme and perfect camera, some parts would have been
nigh impossible. Many areas had a mystery to figure out; others were full-on action. And
the game culminated in one of gaming's great bosses.
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Castlevania: Symphony of the Night
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I love Simon's Quest, but Symphony of the Night was a big improvement over it as a
Castlevania adventure game. SotN might not yet have boss fights good enough for it to be
an action game, but the bosses that it has are better than the wusses in Simon's Quest.
SotN also has more exploration and does not have Simon's Quest's rather unfair mysteries.
SotN carries on the Castlevania tradition of looking and sounding fantastic. It also has
references to some older Castlevania games, which I considered a treat.
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Thunder Force V
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Perfect control, a great soundtrack, and plenty of action - what more do you need? Thunder
Force V kicks ass!
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Ys Book 1 and 2
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Of all the Turbo games I've played, Ys Book I and II is the one that has best lived up to their hype. The music, from the CD, is fabulous - but even that takes a back seat to the classic RPG adventure gameplay - foremost, the fight system. Killing 100 enemies to build a level is actually fun when you can kill one enemy per second. Ys 1 is short but packed with mazes and mysteries - an RPG quickplay. Ys II is longer and harder.
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Super Metroid
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Okay, I'll admit it - I think I would have liked Super Metroid more if it had more action,
and better boss fights towards the end. But even so, there were a couple of puzzles that
stumped me for a day or so. Both the puzzles and the suggestions of story were incredible,
considering the game had no dialogue past the beginning of the game. Overall, Super
Metroid had plenty of atmosphere and exploration in Zebes's large alien, icky or mechanical
settings. It feels fulfilling to build Samus's power.
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Yoshi's Island
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The Super FX2 chip within Yoshi's Island made the game's fluid special effects slither.
And the 12 bosses were all unique and very cool. Getting 100% in all 6 worlds should keep
you exploring for quite a while.
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Contra 3
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I enjoyed the NES Contra games, but I didn't think they were as challenging as they could
have been. Enter Contra III. Contra III is one of the tightest action games ever devised
- its 6 stages are somewhat short, but they are loaded with one memorable set piece after
another.
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Final Fantasy
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After Final Fantasy 7's financial success, it can be hard to imagine the conditions Final
Fantasy was released in. While other RPGs beat FF to U.S. shores, it was one of the first
made, and it was still uncommon to see, at any given visit to a store, an RPG among the
action games. But Final Fantasy wasn't just a novelty; it was a truly great game that made
me overlook that skill was not required. It might be tempting to say this game is easy
aside from the patience needed to gain levels, but then you'd have to forget how tricky it
was to find the airship or the caravan. If you're really crazy, you can try playing the
game with a party of all white mages, like I am in the above pictures.
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Punch-Out!!!!
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Mr. Dream - One of the greatest bosses ever. You'll need reflexes and restraint, strategy
and
intuition to beat him. This game's control is extremely simple, but the final boss takes
this game to its limit. But the whole game is not merely the final boss - losers like
Glass Joe are punching bags even for beginners, and other opponents have patterns or
gimmicks that make them challenging at first, and fun during rematches.
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Super Punch Out
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Super PunchOut!! has the same style of play as PunchOut!!!, but with a few more moves for
more variety, and, even better, more opponents with a lot more patterns. In my opinion,
the early characters in Super PunchOut might be more fun to replay than the early
characters in PunchOut.
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Donkey Kong Country 2
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Yes, it's a Mario knock-off. But it's a great Mario knock-off - not to mention the best
and most challenging of the Donkey Kong Country series.
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Crystalis
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A sorcerer is revived, centuries after a great war, from cryostatis to prevent an emperor
from gaining the power of a flying tower. Amazingly, this tale concludes in a way such that
there are no truly fantastic elements - the explanation for everything fits within the
bounds of logic. Call me naive, but some parts of this game touched me, like when you meet
a rabbit whose owner has died. The game itself is perfected adventure, with many mazes,
and mysteries that frequently stumped me.
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Castlevania
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Castlevania is one of the oldest NES games with great art and music, and the final boss
fight required rhythm and anticipation.
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Castlevania 2: Simon's Quest
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What was up with the back of this game's box? It showed jumping zombies in town at night,
even though they can't do that in the game.
I'd love to write a more serious synopsis for this game, but it'll have to wait until I get an answer for that question.
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MetalStorm
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At first glace, MetalStorm seems to be a fun walk-and-shoot platformer, whose clever
gravity flip feature distinguishes it from other platform games. But as fun as the first
quest is, the extremely difficult second quest is when MetalStorm's true brilliance
emerges.
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Super Mario Kart
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Remember OutRun? It - and other racing games of its time - usually had either a horizon a
few feet in front of your car, or it felt as though the road itself was twisting beneath
you, rather than as though you were approaching a turn and moving through it. Mode 7 and
F-Zero changed that, allowing the entire track to exist at once and for you to see from one
end to the other of it. Super Mario Kart followed F-Zero's lead, but adds better track design and two player modes
(many of which were suitable for matches between players of any difference in skill level).
And the 150 cc mode is truly tough.
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Super Mario RPG
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It's a Mario game, it's an RPG, it's fun! Yay!
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Street Fighter 2
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Who remembers this: Starting a two player game by yourself, then dragon punching (or
trying to) from left to right across the screen. Then, turning around and dragon punching
back, right to left. Street Fighter 2 was the first fighting game as we now know them,
and, fittingly, it was my first. That meant I had to do a lot of practicing to get the
moves down, and at first this was not like playing any other game; it was like doing
something totally new and different for the first time. There couldn't have been a better
first fighter, though: The game's first (of 8) difficulty levels could let anyone play the
game (though not see the ending) and beating the highest difficulty will only come after
practicing much time on your dragon punch.
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Zanac
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Compile's 1986 shooter, Zanac, packed the screen with more bullets than you might think the
NES capable of handling, if you didn't see it for yourself. And with no slowdown, no less.
There are only a few things to distinguish this game's 12 stages from each other, but the
game's random A.I. keeps excitement high from beginning to end.
Also notable is Zanac X Zanac, a revival on the Playstation, which includes a new Zanac game and -- even better -- a remake of Zanac which includes many options for playing the classic in various ways.
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